26 pages • 52 minutes read
There are multiple types of irony at work in “Zero Hour.” Bradbury’s dialogue relies heavily on verbal irony, or a contrast between what is said and what is meant. This occurs in the conversations between the children and their parents: The children discuss the Invasion in cheerful terms, and their parents assume their words to be imaginative nonsense. What the adults mean and what the children mean during the same conversations are completely different, creating disconnect that heightens the theme of Generational Alienation.
Bradbury’s choice of protagonist means that the story also engages in dramatic irony. Dramatic irony exists when the reader or audience is aware of something that the characters in a narrative are not. In “Zero Hour,” Mrs. Morris does not understand what’s going on, but the reader is cued by Mink and the other children’s words and behavior, and thus able to identify that something bad—i.e., the invasion—is going to happen.
Foreshadowing is a literary device in which the author plants warnings of various levels of subtlety throughout the text, suggesting to readers what might come next. Every time that Mink and the other children reference the Invasion, they’re telling the reader exactly what is going to happen, down to a chilling level of specificity: “They’re going to let us run the world. Well, not just us, but the kids over in the next block, too. I might be queen” (Paragraph 104). The children are direct about what is going to happen; the adults simply don’t believe them. As a result, the adults’ moments of dismissal also serve as foreshadowing. Each time Mrs. Morris blithely shakes her head or smiles at what an imagination Mink has, the adults’ ignorance is reinforced to the reader, building up to the moment when their false ideas about the world come crashing down.
Allusion is a literary device in which the author references other texts, common knowledge, or popular culture. In “Zero Hour,” as in many of his other works, Bradbury alludes to tropes and themes that were popular in the broader realm of mid-20th-century science fiction. The most direct allusion is the idea of the aliens as “Martians.” The first popular alien-invasion narrative was H. G. Wells’s novel The War of the Worlds. Serialized in Cosmopolitan magazine in 1898 and later famously performed on CBS radio in 1938 (convincing some listeners that an alien invasion was actually taking place), Wells’s novel became so influential—spawning countless other fictional Martians—that for much of the 20th century, to mention an alien was, in the minds of many people, to mention a Martian. In “Zero Hour,” Mink specifically states that Drill and the other invading aliens are not from Mars, but they are nonetheless referred to multiple times as Martians—an ironic reference to this trope’s enduring hold on the popular imagination.
Juxtaposition occurs in a text when the author intentionally places contrasting elements side by side, emphasizing the difference between them. “Zero Hour” makes use of binaries and divides for this purpose. The New York suburb where the story unfolds is an ordinary place where extraordinary things happen. The mundanity of the setting and of the seemingly normal day that the adult characters are having makes the threat and impact of alien invasion all the more jarring. Additionally, because the children set forth the Invasion as a game, playful language and innocent ideas are juxtaposed with the very real and serious consequences of an alien takeover of the planet.
Plus, gain access to 8,800+ more expert-written Study Guides.
Including features:
By Ray Bradbury